A fantasy simulation · In development

Reincarnate a soul.
Return to its story.

A shared world that keeps living while you’re away.

Choose a life, guide its pursuits, or let it find its own way. Come back to discover what your soul—and the world around it—have become.

A swordswoman and an orc with an axe stand on a ridge between a crystal city and a tusk fortress, under a gold eye in a starry sky.
  1. Shape a life

    Choose a world, a side, and who your soul will be.

  2. Give it direction

    Set a focus, give an order, or leave it free to decide.

  3. Come back to a story

    Read what happened. Replay the moments that matter.

When you return

A life to follow.
Moments to remember.

Your soul’s life continues between visits. Return to its triumphs and setbacks, catch up on the world, and decide what comes next.

Replays let you follow a fight blow by blow: slow it down, find the turning point, and see who made it through.

Screenshots from development. Select an image to see it in full.

The replay screen showing Lars and Rhys facing five boars, with playback speed controls and a timeline of blows, falls, and kills.
A hunt, its outcome, and the moments in between.

Your soul

Give a new life
its first direction.

Choose a side, a name, a look, and the gear it carries. Shape its temperament through nerve, heart, and bond.

Set its focus: hunt in the wild, learn a trade, train, or defend its home. Give it an order when you want to guide it, or let it choose its own pursuits.

Its skills grow through what it does. The life you return to begins with the choices you make.

Character creation with Dawn selected, temperament sliders, a sword and shield, appearance choices, and a starting settlement and focus.
A temperament, a build, a name. A beginning.

The world around you

One life in
a changing world.

Other players’ souls live alongside yours. Settlements grow, trade connects them, and armies fight over their future. Your soul has a part to play.

Make something others need
Hunt for materials, refine them, and craft the gear that keeps a settlement going.
Help a home survive
Defend a settlement or join an army. A siege can change who holds the land.
Have a say in its future
Vote in elections. If your character earns an office, guide its work through them.

In Emberreach, Dawn holds the west and Dusk the east. The world screen tells the unfolding story: new knowledge, a raid held back, a settlement lost.

  • Dawn Life, order, renewal
  • Dusk Freedom, change, mystery
Emberreach’s map and world report: Dawn has learned Masonry, Ironmaw has held one raid, and Whitewater has fallen.
Emberreach. Shared by its inhabitants, changed by their lives.

The worlds are still being made

Be there for the beginning.

Sham Cosmos is in development for mobile and isn’t in stores yet. Email us if you’d like to hear when you can enter.

Email us for launch updates

hello@shamcosmos.com